It’s been on my mind for many years—bringing the Australian conference for computer-human interaction (OzCHI) to Sydney. The last time it was held in Sydney was 2014. To my knowledge it had never been hosted by the University of Sydney.
I wrote the first draft of this story sitting at a picnic table overlooking the Stanford University sports grounds. I returned from Davis earlier that day to visit the d.school at Stanford. It was a late summer afternoon. Parents are rushing their children in and out of the stadium. Students are strolling along the campus avenues, getting ready for the start of the new term.
Co-written by Martin Tomitsch and Leigh-Anne Hepburn
Like other design educators around the world, we had to very quickly transition all our units to an online mode in an effort to reduce the spread of Covid-19.
Most of our courses in the University of Sydney’s Design Discipline involve human-centred design aspects, which are challenging to replicate in a world where we are forced to avoid contact with others. …
There are many ways to identify a supervisor for your PhD research. Chances are that you might need to or want to look beyond your local home university, in which case your first point of contact will likely be via email. Like many academics, I frequently receive emails from students seeking a position as a PhD candidate in our university. Sometimes, multiple emails per day.
Let me start with an apology to those who have contacted me and never received a reply. I would really like to be able to respond to each and every enquiry. Choosing to complete a…
It’s the starting point of every design process: The development of ideas, also referred to as ideation.
First lesson: “Keep calm and trust the process.” This is important because stress kills creative thinking. But before we look into the steps that make up the process, let’s take a look at why we even need to care.
Giving space to the creation of ideas is critical for guiding the development of an interface. Without guidance, the design is set up to fail. We might end up building something that doesn’t address a need, or that addresses the wrong needs for the…
Apple’s MacBook Pro series has been back in the media thanks to the new “Touch Bar” feature.
Announced on 27 October, the Touch Bar uses retina display and multitouch technology to replace the MacBook Pro’s top row of static function keys.
It might seem like a simple idea, but it builds on a long history of research on what is referred to as “human–computer interaction”.
The feature deserves the attention it’s receiving as it provides a glimpse into how we will be interacting with computers in the not so distant future.
Head of Design at the University of Sydney School of Architecture, Design and Planning — UX, interaction design, design thinking, tech, cities.